Exoprimal seemed to drift on and off my radar leading up to its launch. It was the game that would show up on a stream, I’d gleefully take in all the cheesiness of a mech-powered dino-horde defense shooter, and move on. Even after playing the beta, Exoprimal didn’t leave too much of a lasting impression.
So maybe that’s why, as I spend today playing the launch version of Exoprimal, I’m a bit surprised by how much I’m enjoying the experience. It’s not taking my breath away, but it’s not boring either. Exoprimal is pretty okay. And yes, part of that is because it’s a game about piloting a mech suit against a horde of otherworldly dinosaurs. It’s fun for a squad, but it’s got an asterisk or two on it.
If you’re unaware of the pitch, Exoprimal is a new shooter from Capcom where mech suit (Exosuit) pilots team up in virtual wargames to take on hordes of dinosaurs that spawn from interdimensional portals. Using a variety of powerful Exosuits—with apparently quite shapely posteriors—you fend off the prehistoric threat alongside your team.
The actual cadence of Exoprimal is bizarre, to say the least. After booting up the game, you watch a few fake commercials for Aibius. They’re the sort of overly produced and polished, cheerful corpo-messages you’d expect to see at the start of a zombie outbreak film. Rather than the walking dead, it’s dinos. And Aibius dispatches willing volunteers, your own create-a-character named Ace included, to deal with the literal torrential dino downpours.
It’s nonsensical. But, it also feels like Capcom knows just how bizarre its premise is, and leans into it. Some of the line deliveries and gags gave me immediate Wanted: Dead vibes. The very premise of being trapped on an island, after some
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