EA Sports FC 24 represents a new era for one of gaming’s biggest brands. While this year’s release iterates on decades of investment into the flagship football franchise, it also ushers in a soft reset for the series, with a new name, branding, and goals. We were lucky enough to get the inside scoop on the soccer sim during a press event, and we’ve even had the chance to play a few matches on PS5, as part of a pre-alpha build featuring French champions Paris Saint-Germain and treble winners Manchester City.
As a reminder, the title’s due out on 29th September officially, with a week Early Access period available for those who purchase the more expensive Ultimate Edition. With that said, there’s a lot to get through, so without further ado, here’s everything you need to know about the latest game, with some of our hands on impressions sprinkled in throughout.
The biggest change to EA Sports FC 24 this year is the implementation of a new animation engine named HyperMotion V – or HyperMotion Volumetric, to be precise. Fans of the franchise will recall that in the new-gen versions of previous instalments, EA Sports motion captured 22-players from a couple of real-world football matches, and then combined this data with machine learning to implement real-life animations into the game.
The flaw with this format was that it didn’t represent the elite level of competitive football, as it wasn’t fitting Kylian Mbappe with a motion capture suit during the knockout stages of the Champions League. As such, the data it collected was based on friendlies between players in the lower levels of the Spanish leagues. Now, however, it has new technology which utilises 3D cameras installed in real football stadiums to capture pinpoint
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