From my very first hands-off preview of Baldur's Gate 3, I knew I was going to pick Astarion for my first playthrough. Like Divinity: Original Sin 2, Baldur's Gate 3 not only lets you design a custom character, it also gives you a selection of origin characters with predefined histories and unique hooks, who otherwise serve as companions. It's one of the things I adored about Original Sin 2, and a system I was eager to see return.
Astarion caught my eye because he's a sexy vampire spawn with quick wits, sharp fangs and a compulsion to drink the blood of his pals. Tragedy, sarcasm, blood—what more does one need? I also hoped this would allow me to sidestep the hours spent in the character creator. No more agonising decisions for me! But now Larian CEO Swen Vincke has thrown a spanner in the works and I'm second guessing myself.
Vincke was chatting to the lads on Dropped Frames about origin characters, you see, and he had some advice for players: «We add these origin characters for replay value,» he said. «I would always pick a custom, and discover my companions. I think the origins come into play when you replay it. That said, there's nothing wrong with picking an origin, it's just that the entire origin system is about where do you put the camera? In whose head do you put the camera?»
He thinks it works better if you meet these characters as companions first, see how they react to things, learn their secrets, and then play them in a future playthrough to see things from a different perspective. «They work better if you've played the game already once because then you see it through their eyes. What was Shadowheart thinking the first time she saw you? And now you know when you're in their head.» It's an annoyingly good
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