Magic items are rare and powerful unique artifacts in Baldur’s Gate 3. Each one you find can wildly change your playstyle, giving you new options for combat encounters or for roleplay that might’ve seemed impossible before. There are only about 9~ magic items found in Act 1, and some of these items are so useful, they’re essential. Below, you’ll find explanations for each item and where to find them. There is a quest associated with each item, but many quests can be solved multiple different ways — and often you can complete quests and still steal back the rare loot you just turned in.
More Baldur’s Gate 3 guides:
Owlbear Companion | Perfect Pickpocket Guide | Oathbreaker Paladin Subclass
Two-Handed Melee. 2D6+1 Slashing. Grants Tyr’s Protection spell, Cleave, Pommel Strike (Bonus Action) and Lacerate. Tyr’s Protection is a Bonus Action spell that increases AC by +2 for the user.
Location: The Sword of Justice can be acquired during the Hunt the Devil quest on The Risen Road in Act 1. Talk to the Tiefling Karlach on the road and investigate a group of Paladins. The Paladins are actually devil-worshippers in disguise. Defeat the leader Anders to acquire the sword.
Quest item that grants Silvanus’s Blessing. While holding, grants proficiency in Animal Handling and Nature. Animal Handling allows you to interact with animals and communicate.
Location: Found at the Druid Grove during the Steal the Sacred Idol quest in Act 1. To begin this quest, you need to talk to Mol. By saving the Tieflings during the Investigate the Beach quest, you’ll unlock the secret entrance to the Tiefling hideout. Talk to Mol to begin the quest — at the Druid Grove, you can safely steal the idol by placing it in a different chest and walking
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