Heads up—I'm about to get into some major spoilers for Act 2 of Baldur's Gate 3. There's no way to talk about this new bizarre speedrun category without getting arms-deep into Gale's backstory, and the optional ending it gives you.
See, our favourite Wizard has a problem. It's the source of his nasty magic-item chomping habit—he's got a magic nuke lodged in his chest, one he put there while attempting to impress his ex-wife. We've all been there.
At the start of Act 2, Gale gets informed that Mystra's happy to let bygones be bygones as long as he blows himself up to slay the Absolute. Get to the demi-god, let the magic inside him free, and become a hero—straightforward, and supremely messed up.
You get a chance to enact this dark timeline if you are playing Gale—or have him in your party—at the end of Act 2. The game's main three villains—Ketheric Thorm, Enver Gortash, and Orin—are all right there. As is the Absolute, which turns out to be a giant mind flayer brain with a crown stuck in it.
They're all in the blast radius, making this a golden opportunity—but having Gale complete Mystra's design is a really bad idea. The Absolute's magic is all that's holding the Illithid tadpoles back from completing their transformation, meaning every true soul in the Sword Coast very quickly becomes an Illithid if Gale goes nuclear.
This does, however, let you beat the game in 10 minutes. Routed by speedrunner Mae on Youtube, the world record—technically an «Any%» speedrun (referring to what percentage of the game has to be completed), can be watched below.
Over the course of 10 minutes, Gale the wizard hurls himself through the Forgotten Realms, skipping the first potential fight with Ketheric Thorm entirely with the use of Misty
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