This morning, CAPCOM announced that Street Fighter 6 has sold over two million units globally in just over a month since its release. Cumulative sales for the franchise are now over 50 million units.
CAPCOM noted that the success of the new installment is largely due to the addition of the Modern Control Type, a simplified control scheme meant to allow newcomers to easily perform special attacks. The single player story-focused World Tour mode was also singled out as another meaningful innovation brought to the franchise by Street Fighter 6.
In Wccftech's 10/10 review, Francesco De Meo praised both:
While some feel Modern Controls are a bit like cheating, I don't mind them. I have played close to 70 hours between the three betas and the full game at the time of writing, and there hasn't been a single time I felt I was at a disadvantage for using Classic Controls, though, to be fair, at high Platinum, Diamond ranks very few players used them. Ultimately, making the game accessible and welcoming new players to the community is, in my opinion, far more important than some perceived unfairness, so I definitely support the introduction of new control types.
While veterans of the series will surely enjoy the possibility of finally being able to mix and match special moves of iconic characters and catch the many references to both the Street Fighter and Final Fight franchises in the story, World Tour mode has been clearly developed as a learning tool for newcomers, and I have to say that it is a most effective one. All of the main game's basic mechanics are introduced gradually during the course of the story, and some side missions provide even more guidance on how to use mechanics like Drive Rush and Drive Impact, Critical
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