Street Fighter 6 is a surprisingly balanced game, so there isn't any character who is at a real disadvantage against the vast majority of the cast. Some of the launch characters, however, can be a pain to deal with at any level.
Among the characters that can be difficult to fight is JP. The main villain of the game is an oppressive zoner like we have never seen before in the series, so it's not surprising to see many fall under his special techniques. However, there are ways to beat these techniques.
In Street Fighter 6, JP wants you on the opposite side of the screen, and all of his moves are meant to create space between him and his opponents, even his throws, so you will eventually have to deal with his oppressive zoning. At low levels, many players will attempt to end any blockstring with his Stribog special move, his staff swing, but you can punish this with a well-timed Drive Impact, as there's a gap before the special moves becomes active that can be used to unleash the defensive maneuver. At higher levels, however, any JP will be way more careful, leave no opening, and will eventually force you to the other side of the screen, where his oppressive offense will begin.
JP's main zoning tool is Triglav, his ground spike projectile. The move is incredibly fast, and if just blocked, it will obliterate your Drive Gauge, and going into Burnout against any character is bad news, even more so against JP, who can deal a lot of chip damage safely. As such, no matter which character you are using, you will want to parry all of JP's projectiles, including Triglav. While parrying them to prevent your Drive Gauge from becoming empty is good enough, you will want to Perfect Parry them for a very good reason. As you may already
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