My name is Ryota Matsushita, and I’m the director of Koei Tecmo’s upcoming action-RPG, Fate/Samurai Remnant.
The Fate series tells the story of the Holy Grail War, in which seven Masters summon Servants — historic Heroic Spirits from the East and West — to battle over the Holy Grail, a magical object that can grant any wish.
The original story became a huge hit in Japan as an adventure game, and has since been adapted into an animated TV series and movie series, with the stories of the characters whose fate is affected by the Holy Grail War depicted in each work gaining a strong following.
The latest title in the series, Fate/Samurai Remnant, is set in 17th century Japan, and involves players fighting in a new Holy Grail War –the Waxing Moon Ritual – as a Master, the samurai Miyamoto Iori.
Fate is a series that requires some creativity when introducing its appeal to friends, especially if you want to avoid spoilers, as the secrets that color the story are themselves a part of its charm.
First of all, each Servant is not known by their actual name. This is because each Servant is a renowned historical figure, and if their true identity were to be known by the enemy, their anecdotes would reveal their battle style and weaknesses.
Their battles are also not fought fair and square in a Colosseum, with the right to participate unfairly taken away from the participants after a succession of unfair developments unfold, involving conspiracy and deceit!
In Fate/Samurai Remnant, the protagonist, Miyamoto Iori, is caught up in such an unfair battle against his own will. Iori is attacked in the middle of the night at his home by Rider, a participant in the ritual, and is nearly killed in the first battle. He then summons a Saber
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