So, this is a weird one. Tucked away near the bottom of today's Destiny 2 weapon changes preview is a note about scout rifles. It reads: «Long Arm was inadvertently receiving the damage bonus vs minors for Exotics, so we've addressed that.» Doesn't sound like a big deal unless you're familiar with the nitty gritty of Destiny 2 damage values, but the upshot is that Long Arm was getting a free 40% bonus against all rank and file enemies in the game, which should have made it an easy meta pick in hard activities where even minor mobs have thick health bars.
What's astonishing to me, as a player who consumes an enormous amount of Destiny 2 stuff on YouTube and reads the subreddit daily, is that as far as I can tell nobody outside of Bungie noticed. I haven't seen it crack the list of most-used PvE weapons once this season. Partly I think that's down to the fact that arc weapons haven't been a top pick this season because the damage 'surges' in higher end activities have focused on Solar, Void and Strand. Also, Scout rifles have the 'Unstoppable' breaker effect this season, meaning you can use them to stun the corresponding champion type, but the suspend Strand effect is so strong that many players haven't bothered using scouts that much, especially arc ones.
Anyway, given that this balance patch will go live when Season of the Deep launches on May 23, you still have a few days to enjoy Long Arm in its fairly wildly overpowered state. The rest of the blog post focuses on a suite of changes coming to exotic weapons, plus a few quality of life changes, such as the additional of a full-auto melee setting. You will also now be able to rotate the weapon models on the inventory screen. And if you're wondering who cares about that,
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