Are heist games in vogue? The extraction shooter genre has heist-like qualities, and several literal heist games are on the way: Payday 3 and Monaco 2, probably GTA 6 next year, and now Fairgames (technically called «Fairgame$»), a «competitive heisting experience» in which players will target the ill-gotten wealth of the world's billionaires and, presumably, try to extract it without being taken out by rival gangs of heisters.
Fairgames was announced at this week's PlayStation Showcase, and comes from Haven Studios, a team founded by Assassin's Creed producer Jade Raymond with lots of ex-Ubisoft talent. In a post on the PlayStation Blog, creative director Mathieu Leduc promises «emergent sandbox gameplay» and «a fresh multiplayer experience that rewards creativity and mastery». Fairgames marks Haven Studios' first big game in the wake of its acquisition by Sony from Google, which sold off the studio after shuttering Google Stadia.
«Fairgame$ will give you an opportunity to break the rules as a modern-day Robin Hood, a thrill seeker, or just someone who wants to collect cool loot,» writes Leduc. «Trespass inside forbidden locations around the world, fill your pockets like a kid in a candy store and unravel the nefarious plans of untouchable billionaires.»
It looks like we'll use near future gizmos and gadgets to propel ourselves through scores of manned and unmanned security devices in between tense PvP encounters. Though it hasn't been stated outright, the «get the loot and get out» nature of heists and tense PvP encounters sure make Fairgames sound like an extraction shooter along the lines of Hunt: Showdown or Warzone's DMZ mode. My gut says that avoiding this language is deliberate, and points to Fairgames having
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