The developer of The Lord of the Rings: Gollum has released an apology on social media in response to the backlash regarding the game’s state at launch. This expression of sadness follows the game becoming the lowest-rated new release on Metacritic for the year, despite launching near other glitch-filled games, like Redfall.
The Lord of the Rings: Gollum is an awful game from gameplay, story, and technical standpoints. Fans had the chance to brace themselves, as a playthrough video leaked online shortly before launch, but no one could have anticipated just how bad it would be until they experienced it for themselves.
Related: Lord of the Rings: Gollum developer acquired by its publisher
Daedelic Entertainment Is Sorry For The Lord Of The Rings: GollumNow that The Lord of the Rings: Gollum is out, the time for apologies has arrived. Developer Daedelic Entertainment has released a statement on the game’s official Twitter page, expressing its regret over the “underwhelming experience” players have had since launch, with a promise to fix the game via future updates, which are being worked on.
The bulk of the apology refers to The Lord of the Ring: Gollum’s technical issues regarding glitches and performance. A day-one patch was released, but it hasn’t done much to stop the mockery that has taken place online, with players criticizing the game’s dreadful performance – especially as it wouldn’t look out of place on the Xbox 360. This even happens on high-end machines, which cannot handle the technical majesty of Smeagol’s hair and filthy loincloth.
Related: Lord of the Rings: Gollum “takes place parallel to the early chapters” of the books, says developer
It’s possible that the developers will be able to fix all of the bugs
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