After a brutal reaction from reviewers and players alike—«Misery! Misery! Curse Daedalic. Curse it and crush it! We hates it! We hates it forever!» one Steam user wrote in an appropriately in-character review—Daedalic Entertainment has apologized for the sorry state of The Lord of the Rings: Gollum and says it will continue working on the game to ensure that it meets «its fullest potential.»
The highly negative reaction to Gollum caught me a little bit by surprise. I played a pre-release build of the game a few months before it came out, and found that it was actually better than I'd expected. (Acknowledging, for the record, that my expectations were pretty low.) It seemed pretty enough and potentially clever, the sort of thing that might rate a mid-60s (or maybe even a surprise 70!) at PC Gamer—which, in the context of our scoring system, is not terrible.
That's actually right where we landed. «For all its many flaws,» we said in our 64% review, Gollum «is an oft-beautiful and oddly endearing adventure.» Alas, we were in the minority on this one. The Metacritic aggregate score currently sits at a dismal 43% and it holds a «mostly negative» across a paltry 113 user reviews on Steam. On social media, people are practically lining up to declare it the worst game of the year, even though it's only May.
There's no question that Gollum is something of a mess. Even if you dig the underlying idea of playing a weak, vicious hobbit twisted by the evil of the One Ring, the game is plagued with bugs and performance issues, «including frequent crashes and progression-breaking bugs forcing rolling back to earlier saves or worse,» as we noted in our review.
The situation is bad enough that Daedalic Entertainment has now officially
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