Embracer has said it needs to be "exploiting Lord of the Rings in a very significant fashion" by turning it into “one of the biggest gaming franchises in the world”.
The comments come amid a costly restructure of the gargantuan game business, which this morning announced plans to cancel in-development projects, shut studios, and lay off an unspecified number of staff.
In an open letter to the company’s 17,000 staff, CEO Lars Wingefors said Embracer will decrease spending across the board, reduce third-party publishing, and “put greater focus on internal IP and increase external funding of large-budget games”.
Speaking in a webcast following this morning’s restructure announcement, Embracer executives made it clear the company plans to ditch any games and even studios it decides won't make enough profit, preferring to focus on projects it expects will bring in significant cash.
Focusing on The Lord of the Rings video games at the expense of other projects is now a priority, interim chief operations officer Matthew Karch said during the webcast.
“I have a high degree of confidence this entire process is going to easily translate into better product selection that’s more profitable and that gives us a greater opportunity for growth in the future, and that helps to leverage the IP we own within our organisation,” Karch said.
“We own Lord of the Rings, and we know we need to be exploiting Lord of the Rings in a very significant fashion and turn that into one of the biggest gaming franchises in the world. That’s obviously something we’re going to be doing.
“That’s a much better use of resources than some of the other projects that some of our teams have been working on.”
This morning, Embracer CEO Lars Wingefors said the company will
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