Despite my love of the genre, one of the issues I have with campaign games, especially narrative-driven ones, is that once you’ve played through the story, any draw to play again is reduced as I already know the major beats and plot twists. So this genre of games was made for expansions to tell more stories, meet new and interesting creatures—and in the case of Stuffed Fables: Oh, Brother!—have a stuffed unicorn smash them with a meat tenderizer.
How does Oh, Brother! measure up to its big sister?
For the sake of brevity, I’ll point to Andrew Smith’s review of the base game which will provide a basic overview of gameplay.
Stuffed Fables: Oh, Brother! expansion introduces two new heroes, another set of enemies, some minor minions, and some bosses. The backstory is that the girl in the core game now has a little brother who has some of her old stuffies, along with Pokey the unicorn and an action figure named Manny. Manny is stylistically modeled after He-Man with Conan-esque dialog (he says “by Crum!” frequently) and acts like the prototypical noble warrior.
The story begins with the little brother being given his father’s old action figure, which he treats much like his stuffed unicorn. These are the new heroes that you can play in addition to many of the original characters. The game recommends that Theodora, Flops, and Stitch not be used: thematically they are absent from the story because they were favorites of the little girl so she didn’t pass them on to her brother.
There are five stories all following a similar setup of narrative text that sets up the story and one of Stitch’s Fables, followed by pages of dungeon crawling, and concluding with either a good or bad ending, along with some talking points.
Some
Read more on boardgamequest.com