You're faced with a dilemma on what to do with Nightsong in Baldur's Gate 3.
By Jason Rodriguez on
You have to make important decisions in Baldur's Gate 3. Few, however, have such far-reaching consequences as what you decide to do with the Nightsong. This encounter near the tail-end of Act 2 has ramifications for Shadowheart, as well as the entire region. Our guide discusses the Baldur's Gate 3 Nightsong quest, the Balthazar boss fight, and what you can expect from your choices. Likewise, please be reminded that this guide contains spoilers.
The Baldur's Gate 3 Nightsong can be found in the Gauntlet of Shar. You need to obtain four Umbral Gems from various puzzles and trials, which will allow you to interact with a device that opens the deepest recesses. You can learn more in our Gauntlet of Shar guide.
It also bears mentioning that you want to acquire the Spear of Night from the Silent Library. This weapon plays a pivotal role in the upcoming encounter. Moreover, it's a given that you should have Shadowheart in your party.
Important: This section is a point of no return for Act 2. Once you interact with the pool of water in the depths, you'll be transported to another realm. All Act 1 fast travel points and locations (i.e. Druid Grove, Underdark, Grymforge, Githyanki Creche, and others) will no longer be accessible. In fact, if you attempt to return to the Underdark or Mountain Pass via the overworld area, your character will simply say that you can't waste time anymore. Similarly, there are interactions that will no longer be possible in Last Light Inn.
Your squad will get transported to a realm that's equally dazzling and terrifying. Boosted jump and slow fall are also active, so you should be able to reach the floating
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