Venture deep into a vampire lord's lair.
By Jason Rodriguez on
Astarion's quest, A Pale Elf, reaches its climax during the third act of Baldur's Gate 3. There, you'll meet his creator, a vampire lord who's out for power. Our guide discusses the Baldur's Gate 3 Cazador's Palace and Cazador's Dungeon objectives, as well as the endings of this quest chain. Likewise, please be aware that this article contains spoilers.
The Baldur's Gate 3 Cazador's Palace objective is in the Lower City. You'll find the entrance, the Szarr Palace South Tower, near the Lower City waypoint. The coordinates are X:-68; Y:-53.
Do note that there's a camp event at night where some of Cazador's thralls attempt to kidnap Astarion, and you'll have no choice but to defeat them. The thralls that you defeat will simply vanish, though we don't know if this event has any bearing in the upcoming battle. In any case, enter the tower and pass the dialogue checks to avoid fighting the guards. You should then find yourself in Cazador's Palace.
Our objective in the Baldur's Gate 3 Cazador's Palace is to unlock the Sinister Door. You need two things:
Return to the Sinister Door and interact with it. Your character will automatically place the ring inside and recite the chant. Once the door is unlocked, you'll have to battle several werewolves and their animal allies. After the bout, ride the elevator down to the depths.
The Baldur's Gate 3 Cazador's Dungeon only has a few chambers:
The large chamber beyond leads to the Baldur's Gate 3 Cazador boss fight. Make no mistake: this battle will be tough if you just attempt a straight up confrontation. That's why it's better to do a bit of cheesing. Here's the gist:
With the above in mind, the best way to beat Cazador is to
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