New Exoprimal Alpha Variant Exosuits are coming soon as Exoprimal title update 1 prepares to launch, so Capcom gives us a look at some more of what we can expect from the dinosaur horde-blasting multiplayer game. With ten new suits and 34 new modules included in the free update arriving in August, there’s plenty of reason to come back for another round if you’ve dropped off since launch to focus on other priorities like completing all those Baldur’s Gate 3 quests.
The first major Exoprimal update promises plenty to keep you busy, whether you made it to the point in Exoprimal where the game opens up and begins introducing new ways to play, dropped off in the early stages of multiplayer showdowns, or are still actively blasting its endgame and looking for high scores in the Exoprimal Savage Gauntlet.
First up is a series of 34 new modules, spread across both base modules (unlocked by raising your player level and used on any suits) and suit-specific modules (earned by leveling up the respective suits). Director Takura Hiraoka teases two of these – the first, the ‘Renewal’ base module, increases the HP of your allies after reviving them from the downed state, allowing you to turn the tide of battle.
The second is the ‘D – Linear Thrust’ action module for Deadeye, which can be used both on the standard Deadeye Exosuit and its upcoming Alpha Variant. This lets you use the suit’s charged Strike Thrust ability to repulse enemy Exofighters and smaller dinosaurs, clearing out space for your team or getting troublesome foes off your back.
Hiraoka also reveals four more of the Alpha Variant Exosuits – these ten alternative takes on the base game models are unlocked at suit level 20 and dramatically alter how they play.
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