We review Fall of the Mountain King, an area majority game published by Burnt Island Games. In Fall of the Mountain King, players are trying to earn the most points by controlling different parts of the board with their troll teams.
Sometimes we here at Board Game Quest Headquarters are assigned jobs—like that one time we all voted to put Jason Kelm on latrine duty for a month. Other times, our reviews are labors of love, earned via a passionate plea to our somewhat benevolent publisher Tony Mastrangeli—like that other time when Brian Biewer demanded he be the one to review Frosthaven, but then took too long to even open the box and Brandon Bryson took over.
And other times, we get review copies for reasons that can best be described as “Tony’s random decision-making process.”
“Chris, I think you’re the perfect guy to review Burnt Island Games’ Fall of the Mountain King,” said Tony at the BGQ water cooler.
“Why’s that?” I asked. “Is it because I own (but have never played) the spiritual predecessor ‘In the Hall of the Mountain King’? Or is it more because it’s widely known that I am ‘the King of the ’Q’?” I added, hoping that my attempt to make “the ’Q” a new nickname for the site would be met warmly.
“Neither,” he replied lazily. “I’m pretty sure your house is the closest to mountains among the staff and I’d like you to frame the review around that knowledge.”
My shoulders dipped. “Oh. Okay.”
“And don’t call my website ‘the ’Q’ ever again.”
Fall of the Mountain King is a 1-5-player area ??majority?? game (more on the ??s in a bit) broken into three rounds (called “Waves”). Each Wave consists of the following phases:
During the first phase—the portion where players work on their Ancestry—players will draft cards that
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