The highest difficulty setting in Remnant 2 is appropriately dubbed Apocalypse, and as thoroughly bruised players take to the game's online communities to criticize how punishing is, the folks at developer Gunfire Games have shared some choice words that will sound familiar to long-time Souls-like fans. In so many words: get good.
First, a quick primer for the folks who aren't familiar with max difficulty settings in Remnant games. As a general rule, you are lucky to survive two hits on Apocalypse – maybe three against weaker enemies, but bosses will often one-tap anything but the tankiest builds. Heavy tankiness may earn you the luxury of a two- or three-tap against bosses if you're lucky. You basically play Apocalypse to die, which is why it's optional and frankly not recommended. Some Remnant 2 players aren't thrilled with this unforgiving difficulty curve, but Gunfire is sticking to its guns.
This discussion began in earnest a few days ago after Remnant 2 fixed some unintended interactions that were causing player damage reduction to skyrocket. After the fix, Apocalypse players were back to getting swatted like flies the way god (that is, Gunfire) intended. In response to initial feedback, Gunfire team member Tragic speculated that "people that were used to the full 'invuln' build, or were speccing deep into Fortify, were getting way more DR than they should have and are now taking the damage they should have been taking."
Prompted by a Discord user arguing that the "bug feels much better than the bug fix," Tragic explained that "that's because you probably play on Apoc and used Fortify to tank hits you shouldn't have. Apoc isn't meant to be a free pass to ignore damage."
Heading off damage reduction devotees, they
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