We've all undoubtedly heard of the critically acclaimed MMORPG Final Fantasy XIV with its expanded free trial. That free trial is getting even more expanded later this year as was announced at Final Fantasy XIV Fan Festival that Stormblood is added to the mix, giving players even more content to play through before they ever have to spend a dime.
While not quite free to play, it makes so much of the MMORPG free for players to enjoy, get invested in the story, and take a journey through the world of Eorzea in a way that likely converts into subscriptions and expansion purchases. However, I wish other MMOs would follow this trend, especially the ones still clinging to a sub-fee as their monetization model.
Games like The Lord of the Rings Online, Neverwinter, and Star Wars: The Old Republic are free to play, giving much of the game for free. Sure, in the case of LotRO and Star Wars, you'll need to either buy the expansions or grab a sub to partake in the later content, respectively. In a sense, their free-to-play models act as an expansive free trial — spend hours on hours in our game, and when you hit that content wall, you'll be more likely to drop some money to continue playing.
However, games like The Elder Scrolls Online, World of Warcraft, and others still require purchases up front, and in the case of WoW, a sub-fee to get into the meat of the content to play. While WoW can rest on its laurels as one of the largest and most successful MMOs in history, I wonder why more MMOs don't follow Final Fantasy XIV's route — even a game like Final Fantasy XI.
I'd love to see The Elder Scrolls Online drop the price for its earliest content, the original Tamriel Unlimited zones, and quests to get more and more players in there.
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