Already the benchmark for AAA isometric action RPGs, Blizzard's series reaches dizzying new heights with Diablo 4. With endlessly gratifying combat, deep customisation, and virtually limitless build options, it's a Hell of a ride, front to back, and we can't wait to dive back in.
Diablo 4, we're pleased to report, is an infernal return to form for the series. Delightfully violent, it constantly injects dopamine directly into the bloodstream and will no doubt prove dangerously addictive to some. Also, someone on the audio team is deserving of a standing ovation; the sound of a needed Legendary item dropping (in context) is the closest thing to a digital orgasm yet conceived.
More than any of that, the most exciting part is the promise of the platform to come, and how what's here can be expanded upon. We hope launch day won't make fools of us, but in terms of quality and intent (and despite the gulf in the genre), the game Diablo 4 most resembles isn't Path of Exile or Torchlight, but Destiny 2.
Despite those lofty ambitions, battling in Diablo 4 is the real star of the show and grounds the experience. While we couldn't play every class to the point they really came online, we did spend more than 40 hours on our initial playthrough on World Tier 2, Diablo's «normal» difficulty, alone. Fast, fluid, and constantly evolving, the combat feels complicated, crunchy, and impactful in the best kinds of ways. Well, based on our time with the Necromancer, Barbarian, and Sorcerer, anyway.
Skills are well-animated, gory, and even manage to feel hefty, thanks to the often darkly comedic physics system in play. The variety is fantastic, giving players the tools with which to unravel some of the game's more complex encounters. And while
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