When I took on review duty for Diablo 4, I knew it would come with some controversy. As someone slightly more critical of the game than the average consensus, I expressed concern with the online requirement and the live service nature of the game. Yet one conversation I absolutely didn’t expect to see post-launch was about the state of the content itself.
Though the game’s barely a week old, the endgame of Diablo 4 has sparked fierce debate. From what I’ve observed, opinions fall into two camps. On one side, you have people who sped through the campaign to get to the endgame. Many here insist that it’s too repetitive, funneling players into a couple of types of content without any notable variety. Others say that the crowd who rushed to the endgame got what they deserve since they didn’t bother to enjoy the journey along the way. Essentially, if you didn’t bother to enjoy the main course, don’t complain if you’re hungry after dessert.
For me, it’s wild to see this conversation pop up. I’ve probably played the game for 50 hours if we include the review period, and I’m already satisfied with it. A Link to the Past inspired me to argue for quality over quantity some months ago, so I’m happy to say I’ve gotten enough entertainment out of Diablo 4 to call it worthwhile. But even if the way I play the game completely differs from someone who just wants to race to max level, I still find it fascinating how different perspectives can completely change the way we look at a game.
Let’s explore this topic together.
If you’re into gaming enough to read a site like Destructoid, you’ve probably heard variations of this sentiment. Many MMORPG players will proudly say their game really starts once you reach max level. Heck, titles like
Read more on destructoid.com