This might sound weird one of PC Gamer's resident FPS enjoyers, but is anyone else disappointed to learn that Avatar: Frontiers of Pandora is an FPS? I always imagined running around Pandora while looking at the impressively snatched waist of a Navi, but the Frontiers of Pandora we're actually getting looks much closer to a Far Cry game, right down to the story setup: you play as a Navi fighting to free Pandora from the human invaders.
But I don't know, something felt off about the snippets of combat in the presentation I saw (and I suspect will be shown in the Ubisoft Forward stream too). Guns looked generic and sounded kinda weak. At several points the player fires an RPG at an RDA walker and it just sorta topples over. The bow looks kinda fun, though I'd love to see the Navi's super alien strength expressed by, perhaps, arrowing guys so hard through the chest that they're pinned to the tree behind them. Maybe that's possible, but I didn't see it.
One part of Avatar that I'm almost guaranteed to enjoy: flying my banshee and riding my not-horse across the lush Pandoran forests. The first-person portions of the demo were pretty enough, but Frontiers of Pandora looks freaking gorgeous when the camera pulls out to third-person for traversal.
Some other observations from the presentation:
Frontiers of Pandora largely takes place at the same time as the second Avatar movie on a different continent of Pandora, but it's the events of the first movie that kick off the game's events. You play as a Navi that was raised by humans, ordered to be killed once Jake Sully started a war, and narrowly saved and put into cryosleep for 15 years. A little convoluted, sure, but how else are you going to explain a Navi who loooooves to use
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