Busy times for Overwatch 2, which is currently turning like an oil tanker towards its new future. Blizzard is still going to be delivering singleplayer content for the game, but the larger story focus has all-but-gone, and the current focus seems to be on making its new events feel, well, like events rather than another excuse to flog you a battle pass.
A new blogpost goes into detail on some improvements Blizzard's making to competitive play, including looking at how it matches friends with significantly different skill levels who want to play together. Blizzard says it's noticed something more interesting generally about getting a wide skill range into a given match: «we’ve started to prioritize placing similar groups with wide skill ranges into the same match: while this makes queue times a little longer for large groups, it helps to ensure a fair match».
Season 5 will also mark the return of the Competitive Mystery Heroes mode, a fan favourite mode that randomises team compositions and maps: lots of folk were pretty gutted when this was removed, and it is a lot of fun, so this is a bit of a sop in difficult times.
Then there's a whole big section on how skill ratings are calculated, with the three most important factors in how MMR is adjusted remaining:
These are pretty self-explanatory: the second factor is why new players often see their skill tier and division wobble about a bit before stabilising. The third one is maybe the most interesting because it basically means you have to play often or the game gets uncertain about you and will make bigger adjustments when you do return.
We then get a visual of the competitive rank distribution on PC, showing Overwatch 2 has more players at the Grandmasters rank than ever
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