This week the SB Nation team has been playing a lot of AEW: Fight Forever, and we’ve had some pretty different experiences with it. It’s far from perfect, and you should read the full review of the game over on Polygon.
We’re here today to discuss how it’s been playing Fight Forever for the past few days as wrestling fans, and more importantly fans from much different generations of gaming. Two of us cut our teeth on the Yukes/AKI N64 games of the past, one of us is new to this whole breed of wrestling games.
Next to a horrific addiction to World of Warcraft in college (which we don’t speak about in my house), I’ve never put more hours into a game than WWF No Mercy on the N64. Unquestionably one of my favorite games of all time, I used to spend endless HOURS with my high school best friend creating wrestlers, setting up matches, and it never ever got old to us.
23-years-later than same addiction is back in a big way. Every bit of muscle memory returned immediately and playing Fight Forever. Hits every nostalgia center of my brain in just the right way. I’ve played every wrestling game, every year since No Mercy’s release and nothing has come close to hitting that same feeling until now.
This is arcade wrestling in it’s purest form. It also makes me realize just how much I dislike simulation wrestling in video games. The WWE 2K series is still fun, and unquestionably has polish that AEW: Fight Forever lacks, but so much of the 2K experience feels like a chore. Endlessly checking a list of match requirements to match objectives and replicate moments.
Fight Forever wants you to have fun. It’s often incredibly dumb in the best ways… and I cherish that. I can pick up and play a couple of games while my daughter is in the
Read more on polygon.com