Warcraft Logs interviewed Senior Game Designer Graham Berger, talking about Augmentation Evoker design and damage attribution of the new support spec coming next week in Dragonflight Patch 10.1.5! We've summarized the talking points below, but a full transcript can also be found on articles.warcraftlogs.com.
Spec Design Graham is a part of the combat design team, which takes care of all character classes, PvP balance, and everything combat related — working closely with other teams such as encounter, quest Design, and content design; they build the monsters, while the combat team builds the tools to fight them. While working on Evoker prior to launch, one of the core concepts was using all five schools of draconic magic — Devastation primarily focused on red & blue, while Preservation used green & bronze, leaving black magic represented by only a couple core spells.The idea of exploring black dragon magic before it became synonymous with corruption and shadowflame was appealing, and they knew they still wanted to do more with bronze time magic. Putting those two ideas together led them in the direction of Augmentation.
The idea of support playstyle is something that their team has been interested in exploring for awhile, as it has a unique playstyle and an audience that isn't served very well by any of the existing classes/specs. Adding it as a mid-season update has particular advantages and is lower risk than «show up at launch and see what happens,» giving them time to answer various questions about how to balance and make it work in varying group sizes.
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