Members of the WoW Community Council interviewed Graham Berger and Ion Hazzikostas on Patch 10.1.5 discussing Time Rift lag, Augmentation Evoker Damage Meters, Gearing and more!
Augmentation Evoker Keeping balance on all classes is the goal and that includes Augmentation. Seems really good in Mythic+ right now, and they're waiting on more raid data to come in. At a high level, they want to balance Augmentation similar to all other DPS.They're looking at participation, representation, success rate in activities. People are obviously fixated on DPS numbers, but especially in keys, utility matters. Augmentation spotlights that aspect of it and some parts are quantifiable, but what about the times that your tank didn't die because they had extra stats.
The goal is for every DPS spec to feel like they're contributing and be valued. The top third of the talent tree is your core talents, the bottom third is options for ways to add damage to your group and the middle section is very utility focused. They've been talking about the secondary stat issue of Augmentation and following along with the theorycrafting around it.
From a design perspective, having Mastery be the best stat — they kind of like that as Mastery is the unique thing for your spec. Graham thinks it's a tuning question more than a design question — can Versatility buff something as an example. They're keeping an eye on Mastery being so much better than the other stats, but part of it makes gearing easy which leads into the approachability of the spec.
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