The diabolical hag Auntie Ethel controls the creepy southern edge of the map in Baldur’s Gate 3. This disgusting witch preys on the weak and vulnerable, luring you into her illusory world before ambushing you with disguised minions. Her lair is a series of difficult encounters that will test your cleverness — some of the traps and battles can be subverted or altered to make them easier. And the fight against Auntie Ethel herself seems (at first) overwhelming difficult. If you want to save Mayrina and put an end to Auntie Ethel, this is what you need to do.
More Baldur’s Gate 3 guides:
Beginner Guide | All Origin Companions | Recruit Minthara | Romance Karlach | Infernal Iron Locations | Best Magic Items In Act 1 | Owlbear Companion | Craft Healing Potions | Perfect Pickpocket Guide | Oathbreaker Paladin Subclass | How To Cure Gale | How To Rescue Halsin | Kill The Goblin Camp Leaders | Assassin & Gloomstalker Tips | Defiled Temple Puzzle
Travel south from the Blighted Village in Act 1 to begin the quest ‘Save Mayrina‘ near the Sunlit Wetlands area. You’ll encounter two men questioning an old woman.
As you enter the Sunlit Wetlands you’ll get a (DC:20) Perception check. If you pass, you’ll reveal the true form of the wetlands. The area is a fetid, trap-laden swamp. If you don’t pass, you’ll see the swamp as a bright and colorful forest. Either way, approach Auntie Ethel’s home at the Riverside Teahouse.
Ethel will offer to help with your Tadpole — but this is a lie. She can’t help. At this point, she’ll attack or you can ambush her. If you talk and haven’t discovered the truth of the swamp, Red Caps will appear behind you. Defeat the Red Caps and Auntie Ethel will escape.
Down below in the tunnels, you’ll find a galler
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