At the start of Baldur’s Gate 3 your character is abducted by the nefarious Illithids — the Mind Flayers — and forced to take on a parasite that connects directly to your brain. Normally, these parasites will transform the infected into a Mind Flayer, but forces outside your control are protecting you and your party. But, early in Act 1, you’ll discover more tadpoles in the world. By attaching tadpoles to your brain, you can unlock powerful Illithid abilities. These come in the form of passive enhancements, reactions, or special powers that’ll give you a huge edge in combat.
But there’s a big question we’re all asking — should you use the Tadpoles? The game hints that you really shouldn’t mess with powers beyond your control. Other characters flat-out refuse to allow more parasites to enhance their powers, while a mysterious character appears in your dreams and pushes you to use more and more parasites. A choice you make in the first hour can affect your ending in 60+ hours. If you want to know if tadpoles are safe or not, check out the guide below. We won’t reveal story spoilers here. This is only about gameplay spoilers, and what you can expect when implanting yourself with parasites.
More Baldur’s Gate 3 guides:
Beginner Guide | All Origin Companions | Recruit Minthara | Romance Karlach | Infernal Iron Locations | Best Magic Items In Act 1 | Owlbear Companion | Craft Healing Potions | Perfect Pickpocket Guide | Oathbreaker Paladin Subclass | How To Cure Gale | How To Rescue Halsin | Kill The Goblin Camp Leaders | Assassin & Gloomstalker Tips | Defiled Temple Puzzle
Tadpoles is what characters in-game call the Illithid Parasites that direct the infected toward serving the Cult of the Absolute. The parasites are
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