Gylt is a very personal game that comes from the close experience of one relative of a studio member. Her little cousin was suffering from bullying at school. And what’s more terrifying than what’s more realistic and closer to our daily lives.
We developed this original idea into a delicate horror game in which our young protagonist, Sally, is looking for her missing cousin, Emily. In her journey she will start running away from bullies and will be taken into a weird and more dangerous version of the city. There she will meet the worst nightmares from Emily. And this is where our tagline makes sense: Fear the shapes, shape the fears! Our little protagonist will have to hide from them or fight them back, when possible, using a simple flashlight.
Bullying is a Serious Thing
Don’t be mistaken, this is a game and you will have fun, be scared and jump from your couch. But as we said, school bullying is what moves us all.
During the development of Gylt we worked closely with a group of professional psychologists. They helped us present bullying in a delicate way.
For the launch of the game we’re collaborating with Safe in Our World, an international organization engaged on that matter. If you’re feeling different from usual or you have noticed a change in your behavior, you can learn about some common feelings and mental health symptoms, how to cope with them, and where to go for help. Visit Safeinourworld.org for more information and resources.
Stephen King, Coraline and Alan Wake are behind Gylt‘s Inspiration
Does the name Bachman sound familiar to you? That proves you’re into horror literature. Richard Bachman was the pseudonym used by Stephen King during the ‘70s for some of his novels, and that’s the name we chose for
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