It's a rough time for Destiny 2's community right now. I'd argue the game itself isn't in too bad of a place, but the combined effect of Lightfall's disappointing campaign and more general burnout with the seasonal model has meant the mood around online discussion has been grim for months now. Step forward today's 'State of the Game' post from Destiny 2 game director Joe Blackburn and the wider team, which attempts to tackle some of the recurring complaints and concerns being raised.
There's a handful of scraps regarding Crucible, Vanguard and Gambit activities, but first, I want to highlight the planned quality-of-life updates coming in a few weeks with the launch of season 22 on August 22, aka, the good stuff.
I have listed this broadly in order from most to least exciting—sorry rank-up messages, I simply do not care where you happen. But up to 100 shaders favourited? That's the good stuff. Currently, Destiny 2's shaders are displayed in a big, multi-page grid view, roughly in chronological order. As someone who's been playing since launch, it is a nightmare to find a specific one that you like—especially if it was released early in the game's life. And while I'd prefer a more in-depth shader library, with search and sort functions, I'll happily take anything that lets me more easily slap Malibeaux Bronze onto a gun.
This will, of course, not change the thing where shaders contain hidden colours not shown on their icon. Why does Erebos Glance have orange, Bungie? Where is the orange coming from?
The change being made to Stasis's Aspects and Fragments is also good news. Previously, unlocking them required a lot of irritating, grindy quests that required applying specific Stasis conditions in, for instance, Crucible. It
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