Diablo 4's grind can be brutal, and there's almost no better clip than this one that proves RNG is a thankless, borderline malevolent deity.
Over on Reddit, a Diablo 4 Sorcerer shared their grueling minute-long struggle through a Helltide event in search of a special chest, only barely surviving with very little health and no potions by spamming AoE attacks and dodging out of danger at precisely the right moment. Every other second it seems certain the player is about to go down, but each time they manage to escape the clutches of the damned, only to be met with another swarm of baddies.
At long last, you see the player approach the Tortured Gifts of Mysteries they fought so valiantly for, fork over the eye-watering 250 Aberrant Cinders it takes to open the chest, and receive... one Legendary. The video cuts out after that, and I can only imagine that's to spare us the player's deafening cries of disappointment. Check it out:
The clip sparked a lively debate about whether Diablo 4's RNG is balanced appropriately to adequately reward players for their efforts, with plenty arguing that it's absurd to expect great loot all the time. That's the thing, really. Inherent in a game whose loot system relies on random generation is the possibility that you A) make out like a bandit, B) get screwed, or C) get something in between.
I definitely agree that this player's experience fits firmly into category B, with the player themselves admitting that the one Legendary they did bag was "trash," but it doesn't seem like the kind of thing that actually warrants any sort of action on Blizzard's part. It's an amusing talking point in the context of a hard-won victory netting severely below-average loot, but also it's one bad drop in a
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