Redfall (Series X) — Impressions
I just finished Redfall after roughly 18 hours of playtime. It was overall a fairly enjoyable experience, but there definitely were aspects that brought down the experience by a lot. The reviews have mostly focused on the technical issues the game had at launch. But if you play the game today, you won't notice many issues like that. During my entire playthrough, I had some consistent issues like not being able to set a waypoint by clicking once but instead twice, the amount of ammo shown was constantly off and frames would drop whenever I'd kill a special type of enemy to just name a few. I also had a few crashes. But throughout the 18 hours I played, I didn't encounter any major technical issues. In fact, that aspect isn't even the primary issue with the game. There are more major flaws with the game, which are:
So I'd like to go through these three points one by one. For starters, the gameplay loop is really repetitive. Granted, they do a good job of introducing a lot of new stuff in the beginning. You start off with your standard handgun, then find your typical weapons like assault rifles, shotguns, sniper rifles and even flare guns. Then the game introduces two unique weapon types, which are stake guns and UV beams. The former is effective against the vampires in the game, while the latter is mostly used for killing the stationary enemies that spew a red poison mist across certain areas. The problem is that these weapons are introduced immediately and you don't unlock any new weapons for the remainder of your playthrough.
Moreover, you can only hold and switch between three weapons at once. I mostly used a shotgun, assault rifle and sniper rifle throughout the game. But I wanted to
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