David Brevik, renowned as a video game designer, producer, and programmer, is best known for his pivotal role in the creation of the critically acclaimed Diablo franchise. Brevik co-founded Blizzard North and served as its president. His journey in the gaming industry has been marked by numerous significant roles, which has led him to be the founder of his independent studio, Graybeard Games. In this exclusive interview, Brevik shares his insights on his latest venture asconsulting producer for Torchlight Infinite, and takes a nostalgic look back at his time with beloved ARPG MMO Marvel Heroes.
MMORPG: Torchlight Infinite has come a long way to release since you’ve joined as consulting producer. In that time, what do you think are the most important advancements XD has made? What features have you consulted on that you feel will really resonate with players?
David Brevik: I think that listening to the community and playing the game have been the biggest advancements for us. Having the product out there and getting feedback and addressing concerns and problems allows the team to make the game better. The feedback and engagement has been spectacular and that has guided us to a better game.
MMORPG: Torchlight has been a staple as an ARPG for over a decade, and the game industry has shifted a lot in that time. Torchlight Infinite, despite being a sequel, feels like a big departure from the other games in the series, with a focus on characters, seasonal content, and a unique customizable skill system. What has the philosophy been in relation to building a modern cross platform game, while keeping the core feel of the series?
DB: As you mentioned, all of the other titles in the Torchlight series have been focused on a
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