Holy crap are there a lot of spells in Baldur's Gate 3. There are 131 in the early access version right now, and Larian recently revealed 46 of the spells being added in the 1.0 release, which comes to 177 known spells. That's a lot of spells on its own, but according to Larian, it's not even half the total number of spells in Baldur's Gate 3. The developer says that the RPG will include «over 600 player spells and sub-spells» when it launches on August 3. That means there are over 400 Baldur's Gate 3 spells that haven't been revealed yet.
For comparison, Baldur's Gate 2 contained 275 spells, and around 300 if you include the Throne of Bhaal expansion. Since Baldur's Gate 3 includes double that number, it's probably safe to assume that most of the spells in BG2 will show up. One we particularly hope to see is Polymorph.
I can't help but be a little excited by the fearsome prospect of having 600 spells to choose from. When developers tell us they've written a billion lines of dialogue or created the biggest open world ever, even bigger than the surface of the sun, I shrug it off: For all I know, it's all empty chitchat and empty space. But a D&D spell actually does something. Even the weakest spell can, in theory, decide at some point whether your party lives or dies, or at least help solve a problem. It seems impossible to include 600 of them without also including the possibility that we'll use them to break the world.
Many of these spells may be damage-dealing attacks that don't require super complex system design to implement in a videogame, granted. But what distinguishes Baldur's Gate 3 having a lot of spells from, say, Diablo 4 having a lot of spells is that there are a good number of D&D spells whose rules aren't
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