Bigby Presents: Glory of Giants will give Dungeons & Dragons 5E players a whole new way to deal with their foes, as it will feature magical guns that can be used to pop a cap in any goblins or kobolds that are giving the party trouble. Usually, players deal with their problems with swords, spells, or even talking, but a magical firearm opens all new possibilities for the murderhobos to get their murderhobo on.
There are rules for gunpowder-based firearms in the official D&D rulebooks, but they’re strictly optional and up to the discretion of the DM. This is because a lot of groups prefer to keep things strictly fantasy-themed, barring some D&D campaign settings, like Spelljammer, which feature a limited number of firearms. A few campaigns have snuck guns in, such as a particularly well-hidden one in Curse of Strahd that most players miss, but that’s the exception.
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D&D 5E’s Bigby Presents: Glory Of Giants Has Magical Gatling GunsA new video on the official Dungeons & Dragons YouTube channel discusses the magic items that will appear in Bigby Presents: Glory of Giants. Alongside the kinds of items you might expect from such a book, like a magical glove created by Bigby, there are magical guns that are powered by the elemental rune sorcery used by giants.
The first is a blunderbuss called the Lucent Destroyer, which is described as being like a “Sunlight Gatling Gun.” This weapon has three barrels, all of which fire blasts of sunlight, all powered by the Light rune, while also giving the user the ability to cast the Sunbeam spell. Sunbeam is a level 6 Evocation spell that deals 6d8 damage on a failed save, so maybe don’t give it to the players in Curse of Strahd, otherwise, the
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