“No! Bad touch! Get the hell off of me!”
This is one of the many, many things I shouted in the early minutes of My Friendly Neighborhood as I found myself ensnared in the felt-covered clutches of the game’s many leering mascots. By the time I finished playing through it, however, I was surprised by how much I came to sympathize with these terrifying, beady-eyed creatures. It turns out they weren’t (intentionally) trying to suffocate me to death or flay me inside out. Deep down, they just wanted what anyone wants: a friend and a purpose.
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The new title from John Szymanski and Evan Szymanski (who happen to be the brothers of Dusk developer David Szymanski), My Friendly Neighborhood is a survival-horror game that pits players against an onslaught of unsettling sentient puppets as they attempt to shut down a mysterious signal being broadcast from an abandoned television studio.
Similar to games like Five Nights at Freddy’s and Bendy and the Ink Machine, My Friendly Neighborhood’s particular horror aesthetic is derived from taking otherwise benign examples of children’s entertainment from the early-to-mid-20th century and twisting them into something macabre and malicious.
The puppets of My Friendly Neighborhood draw obvious parallels to the likes of Jim Henson’s Muppets and Sesame Street. They’re twisted
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