Generative AI narrative platform Hidden Door made its grand debut at the PC Gaming Show earlier in June, and debuted to what you might describe as a rough crowd. The rest of the broadcast—dedicated to promoting everyday games found on Steam or the Epic Game Store—was filled with long-running comedy bits mocking the output of tools like Midjourney and ChatGPT.
It wasn't the best of venues for Hidden Door to debut at. The whole thing felt like watching a standup routine about how much Boston sucks when the opening act was a guy with a Southie accent. Oof.
Despite the rough landing there was still something compelling about the pitch from developer Hidden Door (the developer and game share the same name). It's a tabletop RPG-inspired platform built on top of finely-tuned large language models (LLMs) that doesn't show any of the red flags that have worried me about other generative AI technologies.
Its creators say they have no intention of replacing or underpaying writers. Hidden Door is assembled from a mix of models that seem to reduce the plagiarism problems plaguing ChatGPT. Maybe most importantly, it's being pitched with a hype level appropriate to the product. It's a charming way to play random adventures with your friends, not a step on the path to computer-generated intelligence.
In an interview a few days after the PC Gaming Show, Hidden Door CEO Hilary Mason seemed fully aware of the distrust toward generative AI that fueled the show's humor. And she had a perspective on the many controversies over the technology that put it in a compelling perspective: that the anger over AI tools doesn't seem to be about the technology itself, but the value it generates and who will actually benefit from it.
Mason's background as a
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