Like a low-budget, fan-made sequel to a classic movie, Greyhill Incident eagerly incorporates all the worst parts of the genuine article, neglects all of the best parts, and has nothing original to say of its own. This lifeless horror game is so barebones that it manages to make something as exciting as an alien invasion feel more like a visit from the in-laws, with all of the same wasted time and low-stakes hiding under beds. With a story and voice performances that are laughably bad, stealth gameplay that’s determined to disrespect your time as much as possible, bland environments, and all manner of weird bugs gunking up an already unenjoyable sequence of chores, Greyhill Incident offers very few reasons to recommend it. Even when it’s so bad it comes dangerously close to being hilarious, no amount of chuckling or facepalms can save this dud of a game.
Greyhill Incident attempts to tell a classic alien invasion story, putting you in the conspiratorial, government-hating boots of Ryan: a single father who wields a baseball bat and is always extremely angry about everything. Our emotionally unstable protagonist springs into action when small gray aliens invade his rural town and begin abducting the population…but he does this by roaming around collecting tin foil as protection and helping his even more paranoid neighbors free themselves from the safes they’ve locked themselves inside.
The story that follows is meandering and utter nonsense, and has you completing an unbroken chain of silly errands around town that have only vague objectives like “find Rachel.” They offer no waypoints of any kind, leaving you to wander until you find the door key or a gas tank you need to progress. There’s nothing surprising or funny, just
Read more on ign.com