Peter Molyneux has a bit of an issue with overhyping things. Make no mistake, the man has plenty of classic games like Populous, Syndicate, and Fable to his name, but towards the end of his tenure with Microsoft/Lionhead Studios, he gained a reputation for wildly overpromising with things like the never-delivered Kinect life sim Project Milo. After leaving Microsoft, Molyneux started the new studio 22cans, which has worked on a variety of high-concept mobile games like Curiosity: What’s Inside the Cube? and Godus, which either disappointed or were simply never finished.
Well, Molyneux isn’t letting a few wrong steps keep him down. In a recent interview with Gamereactor Molyneux discussed his latest project, and after acknowledging fans would be “very annoyed and angry” if he did his typical overhyping, he kind of proceeded to do just that. It seems 22cans' next project will be more of a full-fledged PC/console project, rather than a mobile experiment, with Molyneux comparing it to Fable, Dungeon Keeper, and Black & White. He also claims he’s devised a “mechanic that has never been seen in a game before.”
“I do think we have stumbled [...] on a mechanic that has never been seen in a game before. I feel like we are exploiting that mechanic in a world and an environment, which may be familiar to people. And because it is in a familiar environment, it'll be a lot fresher. And a lot of this is very mystical, because I'm trying to avoid telling you what it's like. It's going to be a lot more like a Fable, Black & White, Dungeon Keeper type of experience. We've almost [...] made the decision to make it a PC/console title, rather than it being mobile. I'm not saying that we're never going to do it on mobile, but we're definitely
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