Xbox recently took the wraps off Playground Games' Fable reboot at the Xbox Games Showcase, revealing a fun and whimsical take on the classic franchise. The trailer was well-received, but some observers criticized its lack of gameplay.
Peter Molyneux, who helped design the original Fable and has more recently been dabbling in NFTs, agrees.
"Like you, I would have loved to see more gameplay, but I loved when the hero threw the fireball. I loved the sensation of the impact. I thought it was truly promising. So yes, my expectations are high," Molyneux told GameReactor in a recent interview.
He went on to praise the IT Crowd's Richard Ayoade as a "perfect choice" for the game, and that "making him be obsessed with vegetables was very Fable-like."
The original Fable was an early hit for Xbox thanks in part to Molyneux's big promises of a constantly-evolving world; one where players could plant an acorn and watch it grown into a mighty oak tree. Molyneux departed Lionhead in 2012, and the studio was shuttered in 2016.
Recalling his work on the original Fable, Molyneux says that Playground Games' trailer captures
"You know, the thing you have to remember about Fable — I remember sitting down when we were originally designing Fable and saying 'I think we all agree that Fable would be fun because of what the players do. Its not fun because it has a ton of jokes.' In reality, it didn't have any jokes, but it was funny because we let the players react in absurd ways, and that ridiculous energy is there in the trailer," Molyneux said.
Fable was originally announced back in 2020 as a "new beginning" for the series and went quiet soon after. Little else is known about its world or gameplay.
In the meantime, Molyneux shed some light on a new
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