One of the sadder side stories of the 2010s, albeit largely self-inflicted, was the fall from grace of Peter Molyneux. While Molyneux's legacy in games can never be questioned, and he's been a key player in many great and influential games, the 22Cans era (his post-Lionhead studio) saw him begin in full carnival barker mode and over-promise about the studio's games, capabilities, and what they would achieve with them. General unease about the hype versus reality followed, before the bombshell about Curiosity's winner being given the cold shoulder by 22Cans turned public sentiment firmly against Molyneux.
I don't think his reputation ever has or will recover from that farrago and, clearly bruised by the experience, Molyneux has been relatively quiet in recent years. The man is a mess of contradictions: he seems genuinely visionary at times, even now, and at others like a huckster. And now he and 22Cans are back but, in a familiar-feeling way, hyping something up without quite being able to back it up.
«So in days gone by, I would just start telling you about the whole game and the whole game design and why it was going to be the most brilliant game in the world,» Molyneux told GameReactor in a new interview. «And people looking at this would then get very annoyed and angry. So I'm not going to do that.»
It seems to me Molyneux has rather missed the point, and things don't get much better. «I do think, though, we have stumbled, and it feels like stumbling on a mechanic that has never been seen in a game before,» said Molyneux. «I feel like we are exploiting that mechanic in a world and an environment which may be familiar to people. And because it is in a familiar environment, it'll be a lot fresher. And a lot of this is
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