Blizzard makes an attempt at balancing Diablo IV's classes and bosses.
By Jess Reyes on
Diablo IV, the third-biggest game of 2023, just got a shiny new update. In the patch notes, Blizzard makes it clear that it made these changes to help strengthen builds that weren't reaching a «high power level» and diversify ways to use Legendary items.
Blizzard highlighted changes to Sorcerers and Barbarians, but it also patched Druids, Rogues, and Necromancers. It buffed «late-game survivability» for Sorcerers with Paragon Board improvements and made some adjustments to move away from «Kiss-Curse» effects, a.k.a. effects where players gain power in one area and lose power elsewhere. For Barbarians, it increased Fury generation on Basic Skills to speed up early-game combat and increased the power of Unique items for later in the game.
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Blizzard also increased monster density for Nightmare Dungeons and Helltide, and health values for high-level boss monsters. Most notably, it adjusted the HP for all bosses level 60 or higher. Bosses Level 150 or higher boast the most dramatic difference at 150% increased health. The increases scale with levels, like only 50% increased health for bosses at Level 80.
You can read the full patch notes directly from the website, including any bug fixes introduced in this version. They're also listed below.
Diablo IV is available for PC, Xbox One, Xbox Series X|S, PlayStation 4, and PlayStation 5.
We are increasing monster density in Nightmare Dungeons and in Helltide.
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