As both a life sim enjoyer and MMO sufferer, I've been quite invested in Palia's current early access period. Playing it right ahead of launch gave me high hopes for cozy MMOs in general, but I was still yearning for more MMO components on top of its crafting, gathering, and decorating chores. Palia launched its first seasonal event last night, a night market at the outskirts of town, adding exactly the kind of public event I had hoped for.
The event is the Maji Market, which is open each night in game, once per hour in real time. The market is its own new map area on the south end of town where you can follow a short questline solving mishaps around the market and buy special foods and decor items.
Crucially though, there's a nightly minigame where a ton of its small furry «chapaa» critters escape containment and everyone in the area competes to snatch them up and return them to their pen in the five minute timer. For each one you personally capture, you get 10 event tickets to spend at a stall of special chapaa-themed decor.
It's a bit hectic and perhaps not quite balanced—all three times I played I was competing for very limited critter spawns with a frantic bunch of 20 or more other players sprinting around the area. So my ticket earnings for the night were slim. But I like the direction: public events in the style of Guild Wars 2 or Fallout 76 are exactly what I said I wanted in my original impressions of Palia.
The Maji Market questline took me about three in-game nights to complete but there are some longer term goals and stamp cards to complete in the «events» section of the menu with rewards like festival food recipes, decor, and some firework recipes. It's a small start, but a decent one that mirrors how I've
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