It could be considered fitting that, like the Golden Age of Piracy, the shuttering of indie developer Mimimi Games was met with a glorious, albeit sudden, end. The final game from the studio, Shadow Gambit: The Cursed Crew, serves as a capstone of the studio’s constant innovation in the stealth tactics genre. Building off of its previous games Desperados 3 and Shadow Tactics: Blades of the Shogun, Mimimi has done a fantastic job refining its stealth formula into an accessible, creative, and novel experience in a notoriously challenging genre. It’s a shame to see Mimimi close its doors after a 15-year run, even for healthy reasons, but Shadow Gambit is one hell of a send-off.
Whereas Desperados 3 and Shadow Tactics leveraged the Wild West and Edo-era Japan, The Cursed Crew plants itself in a rendition of the Caribbean that I can only describe as “Monkey Island-esque,” complete with talking skulls and undead pirates.
In Shadow Gambit’s isometric perspective, you’ll spend the majority of your time analyzing enemy patrol routes and systematically eliminating guards while attempting to remain undetected. As you’re introduced to more resilient enemies, you might have to switch up your approach, but ultimately, each objective in Shadow Gambit is a puzzle that you solve with a combination of patience, observation, and careful timing.
Mimimi implements two clever tools to assist in this regard. The first is a remarkably forgiving quick-save system that the game’s narrator periodically reminds you to use. Quick-saving isn’t a revolutionary feature in and of itself, but loading a previous save in Shadow Gambit happens so fast that it’s practically seamless, drastically reducing the penalties for failure. What’s more, Mimimi has
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