It has been a week, and I feel that I've gotten a good grasp of what Black Desert Online's Land of the Morning Light is all about. From the story, to the boss rushes, to everything in between.
Or…lack thereof.
Last we left off, I was neck deep in the middle of unlocking all of the bosses and completing all of the story arcs. While I was initially very enamored with how gorgeous and visually stunning each individual boss was, and the accompanying environments.
After finishing all eight story arcs, ending with the Tale of the Gumiho, I was overall happy with just how incredibly well done each and every boss was. As said in my review in progress piece, they truly nail the design of each encounter, and the stories leading up to them. From a giant tiger that tries to maul the hell out of everything in its path, to a Musa that transforms into a crow/bird/legendary pokemon looking creature that still keeps the Musa hat .
Each and every boss is interesting, fun and just damn cool. As for the boss fights themselves, they truly felt like bosses . One of the issues I’ve had with field bosses and world bosses in Black Desert is how same-y they tend to be. Some of them are cool, like Nouver, Garmoth, and Vell. And many of them are interesting, but the issue is that they all kind of have a very similar trend: Avoid the one single mechanic that matters, or die. This drags down a lot of the grand feeling of them, and the bosses in Land of the Morning Light address that right off the bat. These bosses almost feel like trials in Final Fantasy XIV , both in presentation, and mechanics.
It’s not just looking out for a single mechanic here. I’ve definitely challenged myself before, doing grind spots like Hexe Sanctuary much earlier
Read more on mmorpg.com