The Legend of Heroes: Trails into Reverie is, essentially, the Avengers: Endgame of JRPGs. Or, more specifically, the long-running Legend of Heroes JRPG franchise. A handful of seemingly unrelated sub-series within the franchise began to slowly come together in major ways in the last few entries, Trails of Cold Steel III and Trails of Cold Steel IV. Back when those games came out and began developing this Trails cinematic universe though, there was one issue – half of the games involved had never seen an official English release. The Crossbell arc, consisting of the games Trails from Zero and Trails to Azure, are huge parts of this narrative web but could never be experienced by English players, causing the last few games to be more of an incomprehensible mess than a satisfying crossover spectacular. Today, though, those games are available in new English remasters, and fans can easily access every game needed in order to catch up with the franchise and send it off with a smile in Trails Into Reverie.
If you’re a newcomer, well, playing this will also feel like your Avengers: Endgame. There are fifty characters running around, and they’re saying fun stuff and blowing things up, but you’ll sort of barely understand what’s happening and have none of the long-running connection with the franchise needed for the smaller moments of payoff to catch your attention. Trails into Reverie is an epilogue game that mostly aims to wrap up every remaining plot-thread from the Crossbell arc and the Cold Steel arc, with the protagonists of both games and all of their supporting crewmates returning.
A lot of these threads are minor things, like side characters getting one last hurrah or the Crossbell crew touring their familiar town one
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