Baldur's Gate 3 is not a singular story. Yes, you're always going to be on a quest related to the mind flayer tadpole stuck in your brain, but otherwise the story weaves its way around your decisions, reacting to your class, species, relationships and dialogue choices. This alone is not unusual for a D&D-inspired game, or one crafted by developer Larian, but the extent of its openness still seems poised to impress.
We recently sent mag editor Robert Jones to the current home of Baldur's Gate, in Ghent, Belgium, to see just how reactive the RPG actually is. He got to play with The Dark Urge, a newly announced potential companion who, like all of them, you can also play as. Choosing this background means you'll spend the game as a dragonborn with voices in their head compelling them to do rather nasty things, which in Rob's playthrough was bad news for magical companion Gale.
Gale can be recruited to your squad of fantasy heroes early on when you encounter a portal, upon which you'll notice a hand sticking out of it. For the nicer heroes this might kick off a friendly chat, at the end of which you'll have a new caster added to your ranks. But The Dark Urge gets a rather unique option.
«I choose to succumb to The Dark Urge and, right then and there, before I've even seen any more of Gale than just his hand, I decide to gnaw his hand off and keep it as a lovely souvenir,» says Rob in our upcoming magazine cover feature. «There's screaming, plenty of blood, and the portal closes. And that's Gale gone from my story.»
If you have voices in your head seducing you to the dark side, naturally you're going to look at the world in a different way. But every character with a premade background is going to have those hooks and
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