We review Flickfleet, a dexterity based skirmish game published by Eurydice Games. Flickfleet is a 2-player skirmish game that has players trying to destroy each others fleet by flicking dice.
One of the great things about Kickstarter is that it brings games to life that you’d never expect. 10 years ago, if you walked up to a publisher with a sell sheet about a game where you flick dice off plastic ships, they might have laughed you out of their stuffy, smoke and whiskey filled conference room (probably).
But thanks to the magic of crowdfunding, and the imagination of Jackson Pope and Paul Willcox, we have Flickfleet to entertain us. These are two guys with an idea, literally making a game in their garage to send out to happy gamers. So crack your knuckles and warm up your flickin’ fingers as we take a look at this unique skirmish game.
Flickfleet is a 2 player skirmish game that will have two fleets of ships facing off against each other in a game of dexterity-based combat. You can either build your fleet using a point buy system or use one of the game’s preset scenarios.
Once your fleets are assembled, learning the game is relatively simple. On your turn, you choose a ship that hasn’t activated yet this round and take two actions with it. The actions need to be different, and your options change whether you are activating a fighter or a capital ship.
Fighters, more accurately called Wings, come in two flavors: Fighters and Bombers, but both work pretty similar. On a turn, you can move and fire with them. To move, you just flick them across the table. To shoot, you put a die (d10 for fighters, d6 for bombers) on the ship and flick it at another ship. If it hits it, you do damage. However, if they die careens out of
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