I have gone on record many times saying that Riot Games' decision to expand the lore and universe of its flagship franchise, League of Legends, is one of the smartest in recent memory. After a decade of introducing dozens of characters both playable and non-playable – as well as descriptions of the world they all populate – we are finally now getting glimpses behind the curtain. Convergence: A League Of Legends Story is the latest of that ilk, and it is every bit as enjoyable as its predecessors.
Convergence follows Ekko, a LoL Champion that both seasoned players and those who watched Arcane on Netflix will be very familiar with. Ekko is a tinkerer, and his prowess in building and inventing has allowed him to invent a device with the ability to reverse time in short bursts. That mechanic plays a major role in Convergence, though in my experience it mostly serves as a «oops, let's try that again» saving grace when I miss a jump.
Traversal is huge in Convergence, and Double Stallion have done a wonderful job in building a playground for Ekko to move around in. What starts as simple platforming becomes a labyrinth of wall-running, swinging on posts, and wall-jumping in one big chain, which tests Ekko's mobility and my precision. It's very easy to get lost in exploration while playing this game, as the level designs make getting around this Metroidvania-style world a ton of fun.
This is a Metroidvania game through and through, which means as Ekko progresses through the story, he's going to gain a lot of extra powers. Most of these perks have utility both in and out of combat – one power slows time for extra attacks on enemies while also freezing moving platforms for easier traversal. Convergence mostly plays it safe in
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